Your build
Capture sits in the game itself, behind a flag that never ships.
REC 00:00:00
Services Trailers & marketing
We set up capture inside your build, so agents can record, tag and cut real play into rough cuts, screenshots and store assets. Your marketing team picks, edits and signs off.
How it runs
The build records camera, input and game events while agents or your team play.
Handled by an agentClose calls, boss kills and new areas are marked as they happen.
Handled by an agentCandidate clips, re-shot angles and screenshots at each store's sizes.
Faster with AIDescriptions and patch notes drafted from the build and the changelog.
Faster with AIYour marketing lead picks the shots and approves everything that ships.
Your team signs offExample run
An illustrative log of the setup at work. Your tools, numbers and review points will differ.
Overnight capture run: 6 agents, 3 hours of play at high settings.
Tagged: 214 moments across close calls, boss kills and new areas.
Shortlist: 18 clips ranked by action and variety.
Re-shot 6 moments from replay with a lower, tighter camera.
Screenshots: 10 exported at each store's required sizes.
Marketing lead picks 7 clips for the rough cut and signs off the stills.
What we set up with you
Everything comes from the build, so what players see in the trailer is what they get.
Capture sits in the game itself, behind a flag that never ships.
Rough cuts export to the editing software your team uses.
Guidelines and tone written into every draft.
Asset sizes and rules checked per storefront.
Starting out
A first pilot covers one trailer or one store page refresh.
From you
A build we can add capture to, your brand guidelines, and a marketing lead to review.
From us
The capture setup, a tagged footage library, and a first rough cut or store asset set.
Next step
A few lines is enough. We'll reply within one to two business days with a suggested starting point.